
I would suspect that tuning will be a little bit softer in the Timewalking version, as players will have far less opportunity to practice runs and refine strategies, making each Legion Timewalking week a 7-day sprint against the content and other goals (if you’re still raiding in the live game, PvPing, or running Mythic Plus, which Legion Timewalking also has a unique mode for). With Timewalking, you can no longer outgear the challenge – you’ll be scaled to character level 45 and to an appropriate item level (I haven’t seen a value from PTR yet, but the highest item level rewarded in Shadowlands by Legion raids is item level 51). In Legion, you could overgear the Mage Tower – it was designed for players in Nighthold gear to be most challenged, and the game had two tiers of raiding past that in Legion which allowed player item level to climb by 100 (representing, by Blizzard’s public explanation, a 100% increase in power). Outside of that though, because the new Mage Tower version is tied to Timewalking, there are some peculiarities compared to the first version that we must prepare for.
#Mage tower wow Patch#
The Mage Tower of today will only be open during Legion Timewalking weeks – which means two weeks upon patch launch (which best signs point to being the second week of December) and then around 4 times a year thereafter for one week each time.
#Mage tower wow skin#
Guardian Druids get the additional bonus of having a new werebear skin available from the Timewalking version of their challenge, which, given that the weapon wasn’t the point for Guardian Druids, means that it is the one spec that still lets you get a version of the original reward – arguably, a cooler one at that. There are a few things that have changed – the weapon skins are no longer obtainable, instead a new armor set is offered per class instead of per spec. With the end of Legion, the Mage Tower was closed, until now, when Legion Timewalking brings it back. Completing a challenge successfully rewarded you with a special Artifact weapon skin and further tints that could be unlocked. It required a building rotation that players contributed to with the world questing on the Broken Shore to unlock, and the Nethershard currency to buy attempts past the first one each time it was up (until the end of Legion, when the building was up 100% of the time and the cost on attempts was removed). For those unfamiliar, during Legion, from the launch of 7.2 until the BfA pre-patch, the Mage Tower was a solo skill challenge players could undertake on the Broken Shore. In World of Warcraft’s upcoming patch 9.1.5, a popular feature from the Legion expansion will return – the Mage Tower.
#Mage tower wow update#
Further update : I can’t really offer a better guide on this than Wowhead has, so here is a link to their guide.) There are seven encounters available, and your specialization will determine which challenge you'll face.(Update : These ideas are all speculation and most have been disabled or worked-around with the recent PTR testing of the Timewalking Mage Tower. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. Travel to the Broken Isles and reach the Broken Shore from Dalaran. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event. Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn't in the spirit of these types of events. Timeworn Keystones were part of that, and the Mage Tower as well. UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it.


Are you a master of your class? It's time to put your knowledge and skill to the test once more! Now the Tower is open once again, bringing back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters.
